Marvel Rivals to Call of Duty Sensitivity Converter

To match your Marvel Rivals sensitivity in Call of Duty, multiply your current value by 1. For example, a sensitivity of 2.0 in Marvel Rivals equals 2 in Call of Duty.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)5 (4000 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)4.5 (3600 eDPI)38.5 cm
Marvel Rivals SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
33115.5 cm57.7 cm28.9 cm
4486.6 cm43.3 cm21.6 cm
5569.3 cm34.6 cm17.3 cm
7749.5 cm24.7 cm12.4 cm
9938.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.