Marvel Rivals to Cyberpunk 2077 Sensitivity Converter

To match your Marvel Rivals sensitivity in Cyberpunk 2077, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Marvel Rivals equals 0.6 in Cyberpunk 2077.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · Cyberpunk 2077: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)Cyberpunk 2077 Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)1.5 (1200 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)1.35 (1080 eDPI)38.5 cm
Marvel Rivals SensCyberpunk 2077 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.9115.5 cm57.7 cm28.9 cm
41.286.6 cm43.3 cm21.6 cm
51.569.3 cm34.6 cm17.3 cm
72.149.5 cm24.7 cm12.4 cm
92.738.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Cyberpunk 2077 Engine & FOV Characteristics

Engine: REDengine 4 (engineYaw: 0.022)
Field of View: 70° to 100° FOV Slider

Cyberpunk 2077 single-player FPS mouse controls scale 1:1 with CS2/Apex base yaw constants (0.022).

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

Cyberpunk 2077 Sensitivity Scale

First-person action RPG controls. Sensitivities of 2.5–5.0 at 800 DPI (~30–40 cm/360°) provide natural camera movement for combat and exploring Night City.