Marvel Rivals to Halo Infinite Sensitivity Converter

To match your Marvel Rivals sensitivity in Halo Infinite, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Marvel Rivals equals 0.6 in Halo Infinite.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · Halo Infinite: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)Halo Infinite Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)1.5 (1200 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)1.35 (1080 eDPI)38.5 cm
Marvel Rivals SensHalo Infinite Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.9115.5 cm57.7 cm28.9 cm
41.286.6 cm43.3 cm21.6 cm
51.569.3 cm34.6 cm17.3 cm
72.149.5 cm24.7 cm12.4 cm
92.738.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).