Valorant to Halo Infinite Sensitivity Converter

To match your Valorant sensitivity in Halo Infinite, multiply your current value by 3.181818. For example, a sensitivity of 2.0 in Valorant equals 6.364 in Halo Infinite.

This converter compares internal game engine scaling constants (Valorant: 0.07 · Halo Infinite: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIValorant Sens (eDPI)Halo Infinite Equivalent (eDPI)cm/360°
TenZ8000.35 (280 eDPI)1.114 (891.2 eDPI)46.7 cm
Asuna14000.35 (490 eDPI)1.114 (1559.6 eDPI)26.7 cm
Chronicle8000.32 (256 eDPI)1.018 (814.4 eDPI)51 cm
Boaster4000.525 (210 eDPI)1.67 (668 eDPI)62.2 cm
Valorant SensHalo Infinite Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.636163.3 cm81.6 cm40.8 cm
0.30.955108.9 cm54.4 cm27.2 cm
0.41.27381.6 cm40.8 cm20.4 cm
0.51.59165.3 cm32.7 cm16.3 cm
0.82.54540.8 cm20.4 cm10.2 cm

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).