Valorant to Helldivers 2 Sensitivity Converter

To match your Valorant sensitivity in Helldivers 2, multiply your current value by 3.181818. For example, a sensitivity of 2.0 in Valorant equals 6.364 in Helldivers 2.

This converter compares internal game engine scaling constants (Valorant: 0.07 · Helldivers 2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIValorant Sens (eDPI)Helldivers 2 Equivalent (eDPI)cm/360°
TenZ8000.35 (280 eDPI)1.114 (891.2 eDPI)46.7 cm
Asuna14000.35 (490 eDPI)1.114 (1559.6 eDPI)26.7 cm
Chronicle8000.32 (256 eDPI)1.018 (814.4 eDPI)51 cm
Boaster4000.525 (210 eDPI)1.67 (668 eDPI)62.2 cm
Valorant SensHelldivers 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.636163.3 cm81.6 cm40.8 cm
0.30.955108.9 cm54.4 cm27.2 cm
0.41.27381.6 cm40.8 cm20.4 cm
0.51.59165.3 cm32.7 cm16.3 cm
0.82.54540.8 cm20.4 cm10.2 cm

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.