Call of Duty to Helldivers 2 Sensitivity Converter

To match your Call of Duty sensitivity in Helldivers 2, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Call of Duty equals 0.6 in Helldivers 2.

This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · Helldivers 2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICall of Duty Sens (eDPI)Helldivers 2 Equivalent (eDPI)cm/360°
Scump8006 (4800 eDPI)1.8 (1440 eDPI)28.9 cm
Shotzzy8007 (5600 eDPI)2.1 (1680 eDPI)24.7 cm
Dashy8005 (4000 eDPI)1.5 (1200 eDPI)34.6 cm
Call of Duty SensHelldivers 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
51.569.3 cm34.6 cm17.3 cm
61.857.7 cm28.9 cm14.4 cm
72.149.5 cm24.7 cm12.4 cm
82.443.3 cm21.6 cm10.8 cm
10334.6 cm17.3 cm8.7 cm

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.