CS2 to Helldivers 2 Sensitivity Converter

To match your CS2 sensitivity in Helldivers 2, multiply your current value by 1. For example, a sensitivity of 2.0 in CS2 equals 2 in Helldivers 2.

This converter compares internal game engine scaling constants (CS2: 0.022 · Helldivers 2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICS2 Sens (eDPI)Helldivers 2 Equivalent (eDPI)cm/360°
s1mple4003.09 (1236 eDPI)3.09 (1236 eDPI)33.6 cm
ZywOo4002 (800 eDPI)2 (800 eDPI)52 cm
donk8001.25 (1000 eDPI)1.25 (1000 eDPI)41.6 cm
NiKo4001.4 (560 eDPI)1.4 (560 eDPI)74.2 cm
CS2 SensHelldivers 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
11103.9 cm52 cm26 cm
1.51.569.3 cm34.6 cm17.3 cm
2252 cm26 cm13 cm
2.52.541.6 cm20.8 cm10.4 cm
3334.6 cm17.3 cm8.7 cm

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.