Overwatch 2 to Helldivers 2 Sensitivity Converter

To match your Overwatch 2 sensitivity in Helldivers 2, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Overwatch 2 equals 0.6 in Helldivers 2.

This converter compares internal game engine scaling constants (Overwatch 2: 0.0066 · Helldivers 2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIOverwatch 2 Sens (eDPI)Helldivers 2 Equivalent (eDPI)cm/360°
Carpe9004 (3600 eDPI)1.2 (1080 eDPI)38.5 cm
Lip8003.75 (3000 eDPI)1.125 (900 eDPI)46.2 cm
Proper8004.5 (3600 eDPI)1.35 (1080 eDPI)38.5 cm
Overwatch 2 SensHelldivers 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.9115.5 cm57.7 cm28.9 cm
51.569.3 cm34.6 cm17.3 cm
72.149.5 cm24.7 cm12.4 cm
82.443.3 cm21.6 cm10.8 cm
10334.6 cm17.3 cm8.7 cm

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.