Overwatch 2 to Palworld Sensitivity Converter

To match your Overwatch 2 sensitivity in Palworld, multiply your current value by 0.094286. For example, a sensitivity of 2.0 in Overwatch 2 equals 0.189 in Palworld.

This converter compares internal game engine scaling constants (Overwatch 2: 0.0066 · Palworld: 0.07) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIOverwatch 2 Sens (eDPI)Palworld Equivalent (eDPI)cm/360°
Carpe9004 (3600 eDPI)0.377 (339.3 eDPI)38.5 cm
Lip8003.75 (3000 eDPI)0.354 (283.2 eDPI)46.2 cm
Proper8004.5 (3600 eDPI)0.424 (339.2 eDPI)38.5 cm
Overwatch 2 SensPalworld Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.283115.5 cm57.7 cm28.9 cm
50.47169.3 cm34.6 cm17.3 cm
70.6649.5 cm24.7 cm12.4 cm
80.75443.3 cm21.6 cm10.8 cm
100.94334.6 cm17.3 cm8.7 cm

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Palworld Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.07)
Field of View: 70° to 90° Third-Person Camera

Palworld third-person view uses UE5 standard yaw (0.07), matching Valorant scale.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.

Palworld Sensitivity Scale

Third-person open world crafting and combat shooter. Sensitivities of 0.3–0.6 at 800 DPI (~30–45 cm/360°) balance arching bow shots with camera rotation.