Overwatch 2 to Hunt: Showdown 1896 Sensitivity Converter

To match your Overwatch 2 sensitivity in Hunt: Showdown 1896, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Overwatch 2 equals 0.6 in Hunt: Showdown 1896.

This converter compares internal game engine scaling constants (Overwatch 2: 0.0066 · Hunt: Showdown 1896: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIOverwatch 2 Sens (eDPI)Hunt: Showdown 1896 Equivalent (eDPI)cm/360°
Carpe9004 (3600 eDPI)1.2 (1080 eDPI)38.5 cm
Lip8003.75 (3000 eDPI)1.125 (900 eDPI)46.2 cm
Proper8004.5 (3600 eDPI)1.35 (1080 eDPI)38.5 cm
Overwatch 2 SensHunt: Showdown 1896 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.9115.5 cm57.7 cm28.9 cm
51.569.3 cm34.6 cm17.3 cm
72.149.5 cm24.7 cm12.4 cm
82.443.3 cm21.6 cm10.8 cm
10334.6 cm17.3 cm8.7 cm

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Hunt: Showdown 1896 Engine & FOV Characteristics

Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes

Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.

Hunt: Showdown 1896 Sensitivity Scale

19th-century tactical bounty hunt game where single-shot rifles demand high headshot precision. Sensitivities of 1.0–1.8 at 800 DPI (~30–45 cm/360°) are standard.