Call of Duty to Hunt: Showdown 1896 Sensitivity Converter

To match your Call of Duty sensitivity in Hunt: Showdown 1896, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Call of Duty equals 0.6 in Hunt: Showdown 1896.

This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · Hunt: Showdown 1896: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICall of Duty Sens (eDPI)Hunt: Showdown 1896 Equivalent (eDPI)cm/360°
Scump8006 (4800 eDPI)1.8 (1440 eDPI)28.9 cm
Shotzzy8007 (5600 eDPI)2.1 (1680 eDPI)24.7 cm
Dashy8005 (4000 eDPI)1.5 (1200 eDPI)34.6 cm
Call of Duty SensHunt: Showdown 1896 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
51.569.3 cm34.6 cm17.3 cm
61.857.7 cm28.9 cm14.4 cm
72.149.5 cm24.7 cm12.4 cm
82.443.3 cm21.6 cm10.8 cm
10334.6 cm17.3 cm8.7 cm

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Hunt: Showdown 1896 Engine & FOV Characteristics

Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes

Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

Hunt: Showdown 1896 Sensitivity Scale

19th-century tactical bounty hunt game where single-shot rifles demand high headshot precision. Sensitivities of 1.0–1.8 at 800 DPI (~30–45 cm/360°) are standard.