Call of Duty to The Finals Sensitivity Converter

To match your Call of Duty sensitivity in The Finals, multiply your current value by 0.378223. For example, a sensitivity of 2.0 in Call of Duty equals 0.756 in The Finals.

This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICall of Duty Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
Scump8006 (4800 eDPI)2.269 (1815.2 eDPI)28.9 cm
Shotzzy8007 (5600 eDPI)2.648 (2118.4 eDPI)24.7 cm
Dashy8005 (4000 eDPI)1.891 (1512.8 eDPI)34.6 cm
Call of Duty SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
51.89169.3 cm34.6 cm17.3 cm
62.26957.7 cm28.9 cm14.4 cm
72.64849.5 cm24.7 cm12.4 cm
83.02643.3 cm21.6 cm10.8 cm
103.78234.6 cm17.3 cm8.7 cm

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.