Escape from Tarkov to The Finals Sensitivity Converter

To match your Escape from Tarkov sensitivity in The Finals, multiply your current value by 1.260745. For example, a sensitivity of 2.0 in Escape from Tarkov equals 2.521 in The Finals.

This converter compares internal game engine scaling constants (Escape from Tarkov: 0.022 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIEscape from Tarkov Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
LVNDMARK8000.35 (280 eDPI)0.441 (352.8 eDPI)148.4 cm
Pestily8000.25 (200 eDPI)0.315 (252 eDPI)207.8 cm
Shroud8000.4 (320 eDPI)0.504 (403.2 eDPI)129.9 cm
Escape from Tarkov SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.252519.5 cm259.8 cm129.9 cm
0.30.378346.4 cm173.2 cm86.6 cm
0.40.504259.8 cm129.9 cm64.9 cm
0.50.63207.8 cm103.9 cm52 cm
0.70.883148.4 cm74.2 cm37.1 cm

Escape from Tarkov Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.022)
Field of View: 50° to 75° Vertical FOV (~65° to 90° Horizontal)

Tarkov dynamically applies gear ergonomics penalties (-5% to -20% turn rate) based on worn body armor and helmets. The calculator converts your base un-geared sensitivity.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Escape from Tarkov Sensitivity Scale

Tactical hardcore extraction shooter where long-range headshots and micro-adjustments dictate survival. Sensitivities of 0.25–0.45 at 800 DPI (~35–50 cm/360°) are favored by top streamers.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.