Valorant to The Finals Sensitivity Converter

To match your Valorant sensitivity in The Finals, multiply your current value by 4.011461. For example, a sensitivity of 2.0 in Valorant equals 8.023 in The Finals.

This converter compares internal game engine scaling constants (Valorant: 0.07 · The Finals: 0.01745) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIValorant Sens (eDPI)The Finals Equivalent (eDPI)cm/360°
TenZ8000.35 (280 eDPI)1.404 (1123.2 eDPI)46.7 cm
Asuna14000.35 (490 eDPI)1.404 (1965.6 eDPI)26.7 cm
Chronicle8000.32 (256 eDPI)1.284 (1027.2 eDPI)51 cm
Boaster4000.525 (210 eDPI)2.106 (842.4 eDPI)62.2 cm
Valorant SensThe Finals Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.20.802163.3 cm81.6 cm40.8 cm
0.31.203108.9 cm54.4 cm27.2 cm
0.41.60581.6 cm40.8 cm20.4 cm
0.52.00665.3 cm32.7 cm16.3 cm
0.83.20940.8 cm20.4 cm10.2 cm

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

The Finals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.01745)
Field of View: 71° to 100° Vertical FOV

The Finals engineYaw (0.01745) corresponds to 1 degree per radian. High movement mobility classes (Light) benefit from faster sensitivities (~30 cm/360°), whereas Heavy classes favor lower sensitivities.

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.

The Finals Sensitivity Scale

The Finals uses an engineYaw of 0.01745 — precisely one degree per radian — a clean engineering constant. Sensitivities from 1.0 to 8.0 cover most playstyles, with higher values suiting the game's fast vertical movement and building-destruction chaos.