Call of Duty to Halo Infinite Sensitivity Converter

To match your Call of Duty sensitivity in Halo Infinite, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Call of Duty equals 0.6 in Halo Infinite.

This converter compares internal game engine scaling constants (Call of Duty: 0.0066 · Halo Infinite: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPICall of Duty Sens (eDPI)Halo Infinite Equivalent (eDPI)cm/360°
Scump8006 (4800 eDPI)1.8 (1440 eDPI)28.9 cm
Shotzzy8007 (5600 eDPI)2.1 (1680 eDPI)24.7 cm
Dashy8005 (4000 eDPI)1.5 (1200 eDPI)34.6 cm
Call of Duty SensHalo Infinite Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
51.569.3 cm34.6 cm17.3 cm
61.857.7 cm28.9 cm14.4 cm
72.149.5 cm24.7 cm12.4 cm
82.443.3 cm21.6 cm10.8 cm
10334.6 cm17.3 cm8.7 cm

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).