Marvel Rivals to XDefiant Sensitivity Converter

To match your Marvel Rivals sensitivity in XDefiant, multiply your current value by 1.151832. For example, a sensitivity of 2.0 in Marvel Rivals equals 2.304 in XDefiant.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · XDefiant: 0.00573) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)XDefiant Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)5.759 (4607.2 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)5.183 (4146.4 eDPI)38.5 cm
Marvel Rivals SensXDefiant Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
33.455115.5 cm57.7 cm28.9 cm
44.60786.6 cm43.3 cm21.6 cm
55.75969.3 cm34.6 cm17.3 cm
78.06349.5 cm24.7 cm12.4 cm
910.36638.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

XDefiant Engine & FOV Characteristics

Engine: Snowdrop Engine (engineYaw: 0.00573)
Field of View: 60° to 120° FOV Slider

XDefiant uses Ubisoft Snowdrop engine scaling (0.00573 engineYaw). Matches Siege mouse rotation scale 1:1.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

XDefiant Sensitivity Scale

XDefiant in-game sensitivity sliders range from 1 to 100. Values between 15 and 35 at 800 DPI represent the pro player baseline for fast arcade movement.