Marvel Rivals to Valorant Sensitivity Converter

To match your Marvel Rivals sensitivity in Valorant, multiply your current value by 0.094286. For example, a sensitivity of 2.0 in Marvel Rivals equals 0.189 in Valorant.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · Valorant: 0.07) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)Valorant Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)0.471 (376.8 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)0.424 (339.2 eDPI)38.5 cm
Marvel Rivals SensValorant Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.283115.5 cm57.7 cm28.9 cm
40.37786.6 cm43.3 cm21.6 cm
50.47169.3 cm34.6 cm17.3 cm
70.6649.5 cm24.7 cm12.4 cm
90.84938.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Valorant Engine & FOV Characteristics

Engine: Unreal Engine 4 (engineYaw: 0.07)
Field of View: Fixed 103° Horizontal (16:9 locked)

Valorant enforces a fixed horizontal field of view (103° HFOV) regardless of aspect ratio. Running 4:3 stretched resolution stretches enemy character models visually, but horizontal degrees-per-count and physical cm/360° remain completely unchanged.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

Valorant Sensitivity Scale

Valorant's engineYaw of 0.07 is among the highest of any popular FPS, so in-game sensitivities are typically low — most players use values between 0.2 and 0.8. At 800 DPI, a 0.4 sensitivity produces roughly 40.8 cm per 360°, a comfortable baseline for precise aim duels.