Marvel Rivals to Roblox Sensitivity Converter

To match your Marvel Rivals sensitivity in Roblox, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Marvel Rivals equals 0.6 in Roblox.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · Roblox: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)Roblox Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)1.5 (1200 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)1.35 (1080 eDPI)38.5 cm
Marvel Rivals SensRoblox Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.9115.5 cm57.7 cm28.9 cm
41.286.6 cm43.3 cm21.6 cm
51.569.3 cm34.6 cm17.3 cm
72.149.5 cm24.7 cm12.4 cm
92.738.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Roblox Engine & FOV Characteristics

Engine: Roblox Engine (engineYaw: 0.022)
Field of View: 70° to 120° FOV

Roblox camera rotation in FPS games (Frontlines, Arsenal, Bad Business) matches Source engine yaw (0.022).

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

Roblox Sensitivity Scale

Roblox FPS titles use standard mouse sensitivity scaling. 0.3–0.6 at 800 DPI matches general competitive FPS muscle memory.