Marvel Rivals to Overwatch 2 Sensitivity Converter

To match your Marvel Rivals sensitivity in Overwatch 2, multiply your current value by 1. For example, a sensitivity of 2.0 in Marvel Rivals equals 2 in Overwatch 2.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · Overwatch 2: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)Overwatch 2 Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)5 (4000 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)4.5 (3600 eDPI)38.5 cm
Marvel Rivals SensOverwatch 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
33115.5 cm57.7 cm28.9 cm
4486.6 cm43.3 cm21.6 cm
5569.3 cm34.6 cm17.3 cm
7749.5 cm24.7 cm12.4 cm
9938.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.