Rainbow Six Siege to Overwatch 2 Sensitivity Converter

To match your Rainbow Six Siege sensitivity in Overwatch 2, multiply your current value by 0.868182. For example, a sensitivity of 2.0 in Rainbow Six Siege equals 1.736 in Overwatch 2.

This converter compares internal game engine scaling constants (Rainbow Six Siege: 0.00573 · Overwatch 2: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIRainbow Six Siege Sens (eDPI)Overwatch 2 Equivalent (eDPI)cm/360°
Shaiiko40012 (4800 eDPI)10.418 (4167.2 eDPI)33.2 cm
Spoit40010 (4000 eDPI)8.682 (3472.8 eDPI)39.9 cm
Beaulo4009 (3600 eDPI)7.814 (3125.6 eDPI)44.3 cm
Rainbow Six Siege SensOverwatch 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
54.34179.8 cm39.9 cm19.9 cm
76.07757 cm28.5 cm14.2 cm
108.68239.9 cm19.9 cm10 cm
1513.02326.6 cm13.3 cm6.6 cm
2017.36419.9 cm10 cm5 cm

Rainbow Six Siege Engine & FOV Characteristics

Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV

Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Rainbow Six Siege Sensitivity Scale

Rainbow Six Siege has the lowest engineYaw in this database at 0.00573, reflecting the game's methodical, tactical pace. Sensitivities of 5.0–20.0 are common on this conversion scale, with slower values preferred for deliberate room-clearing.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.