Rainbow Six Siege to Apex Legends Sensitivity Converter

To match your Rainbow Six Siege sensitivity in Apex Legends, multiply your current value by 0.260455. For example, a sensitivity of 2.0 in Rainbow Six Siege equals 0.521 in Apex Legends.

This converter compares internal game engine scaling constants (Rainbow Six Siege: 0.00573 · Apex Legends: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIRainbow Six Siege Sens (eDPI)Apex Legends Equivalent (eDPI)cm/360°
Shaiiko40012 (4800 eDPI)3.125 (1250 eDPI)33.2 cm
Spoit40010 (4000 eDPI)2.605 (1042 eDPI)39.9 cm
Beaulo4009 (3600 eDPI)2.344 (937.6 eDPI)44.3 cm
Rainbow Six Siege SensApex Legends Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
51.30279.8 cm39.9 cm19.9 cm
71.82357 cm28.5 cm14.2 cm
102.60539.9 cm19.9 cm10 cm
153.90726.6 cm13.3 cm6.6 cm
205.20919.9 cm10 cm5 cm

Rainbow Six Siege Engine & FOV Characteristics

Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV

Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.

Apex Legends Engine & FOV Characteristics

Engine: Modified Source Engine (engineYaw: 0.022)
Field of View: 70° to 110° Configurable FOV Slider

Apex Legends allows setting FOV up to 110°. Expanding FOV decreases perceived sensitivity in the center of the screen, making high-speed tracking and close-range 1v1s feel smoother and more controlled.

Rainbow Six Siege Sensitivity Scale

Rainbow Six Siege has the lowest engineYaw in this database at 0.00573, reflecting the game's methodical, tactical pace. Sensitivities of 5.0–20.0 are common on this conversion scale, with slower values preferred for deliberate room-clearing.

Apex Legends Sensitivity Scale

Apex Legends shares CS2's engineYaw of 0.022 but players tend to run slightly higher sensitivities — usually 1.5–4.0 — to keep up with the game's faster movement speed, bunny-hopping, and close-range finisher mechanics.