Marvel Rivals to Apex Legends Sensitivity Converter

To match your Marvel Rivals sensitivity in Apex Legends, multiply your current value by 0.3. For example, a sensitivity of 2.0 in Marvel Rivals equals 0.6 in Apex Legends.

This converter compares internal game engine scaling constants (Marvel Rivals: 0.0066 · Apex Legends: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIMarvel Rivals Sens (eDPI)Apex Legends Equivalent (eDPI)cm/360°
Necros8005 (4000 eDPI)1.5 (1200 eDPI)34.6 cm
Bogur8004.5 (3600 eDPI)1.35 (1080 eDPI)38.5 cm
Marvel Rivals SensApex Legends Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
30.9115.5 cm57.7 cm28.9 cm
41.286.6 cm43.3 cm21.6 cm
51.569.3 cm34.6 cm17.3 cm
72.149.5 cm24.7 cm12.4 cm
92.738.5 cm19.2 cm9.6 cm

Marvel Rivals Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Marvel Rivals uses UE5 with mouse yaw scaling identical to Overwatch 2 (0.0066). Sensitivities transfer 1:1 between Overwatch 2 and Marvel Rivals.

Apex Legends Engine & FOV Characteristics

Engine: Modified Source Engine (engineYaw: 0.022)
Field of View: 70° to 110° Configurable FOV Slider

Apex Legends allows setting FOV up to 110°. Expanding FOV decreases perceived sensitivity in the center of the screen, making high-speed tracking and close-range 1v1s feel smoother and more controlled.

Marvel Rivals Sensitivity Scale

Marvel Rivals features fast superhero mobility and flying heroes (Iron Man, Storm). Higher sensitivities (4.0–8.0) are recommended for tank/flanker heroes, while lower values suit hitscan heroes (Punisher, Hela).

Apex Legends Sensitivity Scale

Apex Legends shares CS2's engineYaw of 0.022 but players tend to run slightly higher sensitivities — usually 1.5–4.0 — to keep up with the game's faster movement speed, bunny-hopping, and close-range finisher mechanics.