Helldivers 2 to Overwatch 2 Sensitivity Converter

To match your Helldivers 2 sensitivity in Overwatch 2, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Helldivers 2 equals 6.667 in Overwatch 2.

This converter compares internal game engine scaling constants (Helldivers 2: 0.022 · Overwatch 2: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHelldivers 2 Sens (eDPI)Overwatch 2 Equivalent (eDPI)cm/360°
General Brasch8002 (1600 eDPI)6.667 (5333.6 eDPI)26 cm
Helldivers 2 SensOverwatch 2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
13.333103.9 cm52 cm26 cm
1.5569.3 cm34.6 cm17.3 cm
26.66752 cm26 cm13 cm
31034.6 cm17.3 cm8.7 cm
516.66720.8 cm10.4 cm5.2 cm

Helldivers 2 Engine & FOV Characteristics

Engine: Autodesk Stingray Engine (engineYaw: 0.022)
Field of View: 55° to 90° Vertical FOV

Helldivers 2 camera uses 0.022 engineYaw (matching CS2/Apex). Third-person over-the-shoulder view remains constant across resolutions.

Overwatch 2 Engine & FOV Characteristics

Engine: Custom Overwatch Engine (engineYaw: 0.0066)
Field of View: 80° to 103° Horizontal FOV

Overwatch 2 locks FOV scaling to maintain competitive fairness. Fast vertical/horizontal tracking heroes (Tracer, Genji) benefit from higher eDPI (4000–6000), while hitscan snipers (Widowmaker, Ashe) prefer lower eDPI (3000–4000).

Helldivers 2 Sensitivity Scale

Co-op third-person shooter requiring rapid 180° turns to tackle horde swarms. 2.0 sensitivity at 800 DPI (~26 cm/360°) offers an optimal balance between precision stratagem aiming and turning speed.

Overwatch 2 Sensitivity Scale

Overwatch 2 uses an engineYaw of 0.0066, one of the lowest in this set, so much larger sensitivity numbers are needed to move the same physical distance. Values between 3.0 and 10.0 are common across ranks and hero roles.