Halo Infinite to Call of Duty Sensitivity Converter

To match your Halo Infinite sensitivity in Call of Duty, multiply your current value by 3.333333. For example, a sensitivity of 2.0 in Halo Infinite equals 6.667 in Call of Duty.

This converter compares internal game engine scaling constants (Halo Infinite: 0.022 · Call of Duty: 0.0066) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHalo Infinite Sens (eDPI)Call of Duty Equivalent (eDPI)cm/360°
Lucid8002 (1600 eDPI)6.667 (5333.6 eDPI)26 cm
Formal8002.5 (2000 eDPI)8.333 (6666.4 eDPI)20.8 cm
Halo Infinite SensCall of Duty Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.5569.3 cm34.6 cm17.3 cm
26.66752 cm26 cm13 cm
2.58.33341.6 cm20.8 cm10.4 cm
31034.6 cm17.3 cm8.7 cm
413.33326 cm13 cm6.5 cm

Halo Infinite Engine & FOV Characteristics

Engine: Slipspace Engine (engineYaw: 0.022)
Field of View: 78° to 120° FOV Slider

Halo Infinite uses separate Mouse Acceleration and Raw Input toggles. Keep acceleration disabled for linear 0.022 rotation.

Call of Duty Engine & FOV Characteristics

Engine: IW Engine (Modern Warfare / Warzone) (engineYaw: 0.0066)
Field of View: 60° to 120° FOV Slider (Affected / Independent ADS)

CoD lets players select between "Affected" ADS FOV (where zoom scales with overall FOV) and "Independent" ADS FOV (which locks ADS zoom level). "Affected" preserves target tracking speed during ADS.

Halo Infinite Sensitivity Scale

Arena shooter with high time-to-kill (TTK) requiring tracking smoothly during strafe duels. Pro players favor 1.5–2.5 at 800 DPI (~30–45 cm/360°).

Call of Duty Sensitivity Scale

Call of Duty shares an engineYaw of 0.0066 with Overwatch 2 but its in-game scale trends higher. Sensitivities from 5.0 to 10.0 are common, balancing fast target acquisition for run-and-gun play with enough control to manage recoil.