Palworld to Rust Sensitivity Converter

To match your Palworld sensitivity in Rust, multiply your current value by 0.7. For example, a sensitivity of 2.0 in Palworld equals 1.4 in Rust.

This converter compares internal game engine scaling constants (Palworld: 0.07 · Rust: 0.1) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIPalworld Sens (eDPI)Rust Equivalent (eDPI)cm/360°
PalTamer8000.4 (320 eDPI)0.28 (224 eDPI)40.8 cm
Palworld SensRust Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.30.21108.9 cm54.4 cm27.2 cm
0.40.2881.6 cm40.8 cm20.4 cm
0.50.3565.3 cm32.7 cm16.3 cm
0.70.4946.7 cm23.3 cm11.7 cm
10.732.7 cm16.3 cm8.2 cm

Palworld Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.07)
Field of View: 70° to 90° Third-Person Camera

Palworld third-person view uses UE5 standard yaw (0.07), matching Valorant scale.

Rust Engine & FOV Characteristics

Engine: Unity Engine (engineYaw: 0.1)
Field of View: 60° to 90° FOV Slider

Rust combat emphasizes long-range recoil control. Lower sensitivities and 90° max FOV are standard to maximize horizontal accuracy during AK-47 recoil patterns.

Palworld Sensitivity Scale

Third-person open world crafting and combat shooter. Sensitivities of 0.3–0.6 at 800 DPI (~30–45 cm/360°) balance arching bow shots with camera rotation.

Rust Sensitivity Scale

Rust uses an engineYaw of 0.1, placing it between Fortnite and Valorant in rotation speed. Sensitivities of 0.2–0.8 are typical, with lower values preferred for long-range bolt-action and semi-auto rifle play where small micro-adjustments matter most.