Palworld to CS2 Sensitivity Converter

To match your Palworld sensitivity in CS2, multiply your current value by 3.181818. For example, a sensitivity of 2.0 in Palworld equals 6.364 in CS2.

This converter compares internal game engine scaling constants (Palworld: 0.07 · CS2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIPalworld Sens (eDPI)CS2 Equivalent (eDPI)cm/360°
PalTamer8000.4 (320 eDPI)1.273 (1018.4 eDPI)40.8 cm
Palworld SensCS2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
0.30.955108.9 cm54.4 cm27.2 cm
0.41.27381.6 cm40.8 cm20.4 cm
0.51.59165.3 cm32.7 cm16.3 cm
0.72.22746.7 cm23.3 cm11.7 cm
13.18232.7 cm16.3 cm8.2 cm

Palworld Engine & FOV Characteristics

Engine: Unreal Engine 5 (engineYaw: 0.07)
Field of View: 70° to 90° Third-Person Camera

Palworld third-person view uses UE5 standard yaw (0.07), matching Valorant scale.

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Palworld Sensitivity Scale

Third-person open world crafting and combat shooter. Sensitivities of 0.3–0.6 at 800 DPI (~30–45 cm/360°) balance arching bow shots with camera rotation.

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.