Hunt: Showdown 1896 to CS2 Sensitivity Converter

To match your Hunt: Showdown 1896 sensitivity in CS2, multiply your current value by 1. For example, a sensitivity of 2.0 in Hunt: Showdown 1896 equals 2 in CS2.

This converter compares internal game engine scaling constants (Hunt: Showdown 1896: 0.022 · CS2: 0.022) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIHunt: Showdown 1896 Sens (eDPI)CS2 Equivalent (eDPI)cm/360°
RachtaZ8001.2 (960 eDPI)1.2 (960 eDPI)43.3 cm
Psychoghost8001.5 (1200 eDPI)1.5 (1200 eDPI)34.6 cm
Hunt: Showdown 1896 SensCS2 Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
11103.9 cm52 cm26 cm
1.21.286.6 cm43.3 cm21.6 cm
1.51.569.3 cm34.6 cm17.3 cm
2252 cm26 cm13 cm
2.52.541.6 cm20.8 cm10.4 cm

Hunt: Showdown 1896 Engine & FOV Characteristics

Engine: CryEngine 5 (engineYaw: 0.022)
Field of View: Default ~85° FOV / Hunter & Gunslinger Control Schemes

Hunt Showdown features separate sensitivity sliders for Lowered/Shoulder Aim, ADS, and Scoped Optics across CryEngine 5.

CS2 Engine & FOV Characteristics

Engine: Source 2 Engine (engineYaw: 0.022)
Field of View: 90° Vertical / ~106° Horizontal (16:9 native)

CS2 professionals frequently play on 4:3 stretched resolution. Stretching 4:3 across a 16:9 display causes horizontal mouse movements to look ~33% faster visually. Keeping the standard m_yaw 0.022 preserves true 1:1 physical cm/360°, whereas setting m_yaw to 0.0165 normalizes perceived horizontal sensitivity to match 16:9 native.

Hunt: Showdown 1896 Sensitivity Scale

19th-century tactical bounty hunt game where single-shot rifles demand high headshot precision. Sensitivities of 1.0–1.8 at 800 DPI (~30–45 cm/360°) are standard.

CS2 Sensitivity Scale

CS2 inherits its engineYaw of 0.022 from CS:GO, giving it a moderate rotation speed. Typical sensitivities run from 1.0 to 3.0, with many professionals favoring 1.0–2.0 for accurate long-range spray control.