Apex Legends to Rainbow Six Siege Sensitivity Converter

To match your Apex Legends sensitivity in Rainbow Six Siege, multiply your current value by 3.839442. For example, a sensitivity of 2.0 in Apex Legends equals 7.679 in Rainbow Six Siege.

This converter compares internal game engine scaling constants (Apex Legends: 0.022 · Rainbow Six Siege: 0.00573) to maintain your exact physical 360° distance (cm/360°) and muscle memory across both titles.

Pro PlayerDPIApex Legends Sens (eDPI)Rainbow Six Siege Equivalent (eDPI)cm/360°
ImperialHal8001.6 (1280 eDPI)6.143 (4914.4 eDPI)32.5 cm
SweetTA8001.3 (1040 eDPI)4.991 (3992.8 eDPI)40 cm
Genburten4002 (800 eDPI)7.679 (3071.6 eDPI)52 cm
Apex Legends SensRainbow Six Siege Senscm/360° · 400 DPIcm/360° · 800 DPIcm/360° · 1600 DPI
1.55.75969.3 cm34.6 cm17.3 cm
27.67952 cm26 cm13 cm
2.59.59941.6 cm20.8 cm10.4 cm
311.51834.6 cm17.3 cm8.7 cm
415.35826 cm13 cm6.5 cm

Apex Legends Engine & FOV Characteristics

Engine: Modified Source Engine (engineYaw: 0.022)
Field of View: 70° to 110° Configurable FOV Slider

Apex Legends allows setting FOV up to 110°. Expanding FOV decreases perceived sensitivity in the center of the screen, making high-speed tracking and close-range 1v1s feel smoother and more controlled.

Rainbow Six Siege Engine & FOV Characteristics

Engine: AnvilNext 2.0 Engine (engineYaw: 0.00573)
Field of View: 60° to 90° Vertical FOV

Siege utilizes a base multiplier of 0.00573 (with standard MouseSensitivityMultiplierUnit = 0.02). 4:3 stretched aspect ratio is widely adopted by Siege pros to widen defender models in narrow sightlines.

Apex Legends Sensitivity Scale

Apex Legends shares CS2's engineYaw of 0.022 but players tend to run slightly higher sensitivities — usually 1.5–4.0 — to keep up with the game's faster movement speed, bunny-hopping, and close-range finisher mechanics.

Rainbow Six Siege Sensitivity Scale

Rainbow Six Siege has the lowest engineYaw in this database at 0.00573, reflecting the game's methodical, tactical pace. Sensitivities of 5.0–20.0 are common on this conversion scale, with slower values preferred for deliberate room-clearing.